| The Nation of Terangoth |

|
| Total Population:
239,300 |
| Calendar Year:
716 AD |
| Annual Growth:
+ 2 % |
| Current Ruler:
Lord Zarak
Scythe |
| Primary Resources:
Timber, wheat,
furs, livestock, various metals such as tin, copper and lead. |
| Primary Income Source:
Income
generated by the high amount of ships that dock in the Terangoth port and income
from the local thief guilds as well as tariffs on income gained from piracy. |
| Estimated Annual Income:
1,590,000
- 2,650,000 silver |
| Climate:
Temperate with a few
jungle areas. Summers are usually humid and the winters colder than average due
to the winds coming down from the nearby mountains and ocean winds. |
| Established: 425 AD by the pirate
Jaker Terangoth. |
| Additional Territorial Holdings:
None |
| Current Alliance and Treaties:
Loosely
held trade agreements with every nation in the area. Non-Aggression Pact and Trade treaty with
the Damocles Empire. Damocles has forged a deal in which the Empire will not
pursue piracy cases as long as the pirates do not operate within Damocles
waters. In return Terangoth will take any goods off the market that are
stolen from Damocles. |
| Financial Status and Reputation:
The government is now organizing and Terangoth is replacing pure chaos with
a mix of chaos and order. Many nations use Terangoth as
a trade port due to it's lax customs and lack of any port or trade taxation. The
crime rate has been controlled as Terangoth is quick to punish any criminal
acts that act against the nation itself. |
| Military Status and Reputation:
Terangoth has organized a small force of airships and Naval ships which are
all various models and designs stolen from the nations of Verax, Shadow
Knights, Roshack, Greyhelm, Axius and Vernalla. The Navy numbers around
50-100 ships and the airship force around 30-60. The ships keep close to the Terangoth shores as to avoid being noticed by
any nations that may recognize one of their own ships among the Terangoth
forces. There also exist rumors that Damocles has forged a deal in which they
have constructed a missile base on Terangoth to gain strike range towards
any threat approaching from the west. Terangoth and Damocles however both
officially deny these rumors. |
| National Reputation:
Seen as the
bottom of the barrel by many respectable nations, as a hive of scum and villainy
by the citizens of other more prosperous nations and as home for the undesirable
and unethical of Imperia. Terangoth is the perfect place to travel to if your
looking to purchase an item not available on the normal market or seeking to
hide from law enforcement for awhile. However many are warned to watch their
backs while in Terangoth. The nation also allowed Shadow Knight ships to rest
within their port during the First War and this move damaged their reputation in
the eyes of Damocles, Axius and other nations allied to stop the threat of Lord
Galadore. However the Shadow Knight ships were robbed while in port so this also
damages their reputation in the eyes of the Shadow Knight Empire. Terangoth
rarely enters into any military conflict and seems only to use it's forces for
defense only but the nation itself is rarely attacked as many nations just don't
want to deal with the criminals, outsiders and undesirables that infest
Terangoth. The nation is rarely invited to any major diplomatic events nor is it
even viewed as an equal by the other neighboring nations. Terangoth is a haven
for the rejects and troublemakers of society and many nations feel it is best
left alone. |
| History:
Settled by a roaming band
of pirates in 425 AD, Terangoth remained nothing more but a pirate base for the
next two hundred years. After the disbandment of the "Skull Carvers"
pirate gang in the early 620s, the lands were settled by those of the pirate
gang that wished to make a living off the mineral deposits found nearby. Several
other people moved to the island over the next few decades and Terangoth was
formed as a nation. The capital town as well as a few other towns were quickly
established and many began to flock to Terangoth as the threat of war with the
Shadow Knight Empire loomed in the 690s. Also the rise of the Damocles Empire as
a national superpower made many pirates and criminals afraid of being captured
by a Damocles Naval or Fleet patrol and being confined to a cell on Steeldeath
Isle for the rest of their lives. Terangoth's population boomed in the middle
690s as many fleed to the island following the arrival of Shadow Knight forces
on Imperia. Terangoth remained absent from the other wars and conflicts that
followed around the land and kept it's identity as a haven for the lawless and
those who wish to conduct their affairs away from the watchful and ever vigilant
eye of the Damocles Empire. Around 714 AD the pirates all banded together and
ousted former ruler Lord Rutgar Klanish. A few pirates took over in his
place till in 715 AD famed pirate master Zarak Scythe took over as the ruler
of Terangoth. Zarak had owned an Inn within Tantallon for several decades
and he appeared far more youthful than his years. Rumor has it his decrease
in age was a gift from the Primals. With Scythe's rule the pirates have
banded together even more and Terangoth is quickly becoming stable enough to
call itself a nation. |